Facial Rig Pipeline:
Blend Shapes:
I create basic blend shapes first before I skin the facial joints. Zbrush is the fastest and a more efficient way for creating blenshapes. Anatomically and speed wise. So export base shape to Zbrush ---> Create blend shape ---> import to Maya.
example:
Simple Squishy Eye:
Step 1: Create 2 joints at at center of the eye.
step2: connect according to the diagram in the hiarchy below.
Step3: Aim constraint the controller to the group node.
Step 4: Skin the area around the eye with a low intensity of around (0.05 and 0.01)
Blend Shapes:
I create basic blend shapes first before I skin the facial joints. Zbrush is the fastest and a more efficient way for creating blenshapes. Anatomically and speed wise. So export base shape to Zbrush ---> Create blend shape ---> import to Maya.
example:
Simple Squishy Eye:
Step 1: Create 2 joints at at center of the eye.
step2: connect according to the diagram in the hiarchy below.
Step3: Aim constraint the controller to the group node.
Step 4: Skin the area around the eye with a low intensity of around (0.05 and 0.01)




No comments:
Post a Comment